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Old work- Can't show, can't hide, can't update :P

I did scene assembly, animation, lighting, shading, color correction, and rendering.

It was a team project, I was responsible for making scenes used in this teaser, shading, lighting, animations, cinematics, and Unreal rendering. Feedback from other team members was there during the whole process. other team members did the color correcti

A quick archviz scene setup, Scene was provided by the client, I did the lighting, shaders adjustments, color correction, player interactions, and animation work.

I did the scene assembly, lighting, animation, and color correction and rendered the scene.

I did the scene assembly, lighting, animation, shading, color correction, and rendering.

The client wanted a quick day n night cycle according to the need. I did the scene assembly, lighting, animation, color correction, and rendering.

It was an archviz outdoor scene, made in 3ds max vray. I migrated it to unreal engine4, extended it and did the shading, lighting, animation and rendering.

Postel cinematic done in Unreal engine4, marketplace asset used, did the scene setup, animation, lighting, color correction, and rendering.

A quick scene assembly for portal rendering, I did the scene assembly, lighting, shading, color correction, animation and rendering.

I quickly assemble the outdoor concert scene using marketplace assets, Client loved it. I was responsible for scene assembly, lighting, shader adjustments, color correction, and rendering.

Bot colony-Unreal migrating to UE
Modelled and textured by me

Bot colony-Unreal migrating to UE
Modelled and textured by me

Bot colony-Unreal migrating to UE
Modelled and textured by me

Bot colony-Unreal migrating to UE
Modelled and textured by me

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Intruder"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Intruder"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Intruder"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Intruder"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Oil rig"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Oil rig"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Oil rig"

Bot colony-Unreal engine
I did migrate process from Havok to unreal engine, did the shading, lighting and color correction. MAP "Oil rig"

It is a collection of my old work that I did on Unreal engine 4. I could not show this earlier because these were not up to the mark. Now I realised that I do not have time to finish/upgrade these. So uploading these as it is for the record.

Date
November 28, 2022